Overview of WILL Interactive, Inc.
In late 1998, WILL Interactive, Inc. invented and patented an interactive system that allows users to become the lead character in a full-motion interactive movie. The interactivity allows users to make decisions as a character, see the consequences of their decisions, alter storylines and change outcomes simply by clicking a mouse. Since the release of our first product, we have become a force in the interactive training market. WILL Interactive is the pioneer for a new genre of education and entertainment media known as virtual experie.
ONLY WILL programs allow users to walk in other people’s shoes, see themselves as others see them, practice decision making and experience the true to life situations all in the safety of cyberspace.
WILL products have been universally applauded by - and received unsolicited testimonials from - government/military leaders, teachers, adult learners and academicians of national stature.
WILL programs “get real.” WILL research has been presented to meetings of the American Medical Association and American Psychological Association, as well as over 100 education and training conferences.
ONLY WILL holds the patent (#5,813,863) for the interactive behavior modification process that creates “slice-of-life” experiential learning programs that have been shown to improve individual’s knowledge, attitudes and behaviors in independent studies.